TOP  Strategy Phase  Civil

Commerce 

Expand into trade zones or invest to increase income.
Can be performed as many time as you have actions available.

1Trade zone income

Gold received each month. You can expand into normal trade zones with white numbers, or monopolize special trade zones with white numbers. Yellow numbers indicate normal trade zones with enough gold to make into grand trade zones.

Normal trade zones Special trade zones

2Gold Balance

The expected amount of gold your clan will receive next month.

3Trade zone info

Trade zone production The numbers indicate the Trade zone production/Upper limit to the Trade zone production. The higher the Trade zone production, the greater the income. It is raised using Invest.
House Income The amount of income your clan will receive from that trade zone each month. Decided based on production, prosperity and influence.
Other clans in the trade zone will also obtain income based on their influence.
Prosperity The higher this is, the more income you receive. Normal trade zones will develop over time. The more clans present, the faster Prosperity will grow.

4Influence of each clan

The higher this is, the more income you receive. This is raised with investing.

5Number of actions

The number of times you can execute a commerce command ("Expand", "Invest", and "Monopolize"). This can be increased with policies.

Expand

Enter into a trade zone and earn monthly income.
After expanding into a trade zone, you earn income based on your influence.

Trade zones that can be expanded into

You can enter your clan's trade zones and the trade zones of any clan you have signed a Commerce Agreement with.
Bordering a trade zone you have expanded into.
There are less than three clans in that trade zone.

Prosperity will grow faster in a trade zone with multiple clans working in it.
By "Negotiate" - "Commerce Agreement" with other clans, you can enter neighboring trade zones. Doing this will spread trade and increase your income.

Invest

You can invest in trade zones you have expanded into. Production will increase and your monthly income will increase.
If other clans have expanded into it, your influence will also increase.
Note: When production is raised by investing, the prosperity limit increases, but prosperity itself goes down. So even if a trade zone has 100% production, you can still raise it by continuing to invest.

Monopolize

By monopolizing a trade zone, you keep other clans from being able to enter it. In this case your influence grows to 100% and you receive all of the income.
If other clans had expanded into it, their opinion of you will decrease.

Trade Zones  Trade Zone Info

Agriculture 

Increase your harvest by using "Clear", "Till", and so on.
Agriculture commands are carried out every season (March: Spring, June: Summer, September: Autumn, December: Winter) at each base. The available commands change with each season.
Using the All command allows you to enact the command in multiple bases.
To implement these commands requires seeds, fertilizer, and labor. When this runs out, you will be unable to do anything until September.
Note: Commands are most effective when implemented at bases where the clan symbol is blinking yellow.

1Agriculture Info

The harvest will be decided based on farmlands / productivity / fertility / water control.

Farmlands The size of the fields. This can be increased by clearing land (September, December). As it grows, refugees become farmers.
Water control The status of your control of the water. This can be raised by irrigating (June). It drops if you clear land (September, December). If this is low, you are more likely to get hit with a flood.
Productivity The rate of production. This can be raised by sowing (March) and mowing (June). The value is reset in September after the harvest. This initial value is influenced by popularity, etc.
Fertility The degree to which the land is fertile. This can be raised by tilling (March) and fertilizing (December). It drops somewhat after the harvest in September.

22 Labor / fertilizer / seeds

Used during commands. Stored for the entire clan, it is replenished up to its limit in September.
Labor limits are determined by the number of farmers in the clan. By using "Clear" to increase farmlands, farmers will also increase, allowing your labor limits to increase as well.
The limits for seeds and fertilizer can be raised using policies.

3Income info

Harvest Provisions income you receive in September.
Needed Income If the amount of provisions received in September is less than this, the popularity in that base will decrease.

4Popularity

Show's popularity values and general level.

The higher it is, the quicker productivity will rise. The lower it is, the easier a revolt will occur.

5Surplus farmland

The amount listed becomes the number of refugees who can become farmers the next month.

Agriculture commands by season

Command Month Used Effect
Sow March Seeds Productivity
Till March Labor/Gold Fertility
Mow June Labor/Gold Productivity
Irrigate June Labor/Gold Water Control
Clear September
December
Labor/Gold Farmland ,
Water Control ,
Part of the refugees become farmers.
Labor exemption September Labor/Gold Popularity ,
For one year, you are unable to choose a command that requires labor.
Fertilizer December Fertilizer Fertility

People and agriculture/Military  Base Info

Trade

Purchase provisions, horses, and muskets, or sell provisions. You can trade up to the trade limit of each item, each month.
The market changes each month.

Develop  

Construct a facility in your territory.
Depending on the type of facility, your income may increase, officer abilities may increase, or similar. This effect will increase as your facility LV increases.

Forge Receive muskets every month. If there is a "Gunsmith" in the county, you'll receive 5 times as many.
Ranch Receive horses every month. If there is a "Pasture" in the county, you'll receive 3 times as many.
Ninja Village Decreases enemy soldiers and provisions within a set range.
Patrol Post Increase soldier limits for your clan on battlefields within range.
Bulwark Decrease both your and your enemy's soldier limits on battlefields in nearby counties.
Fortress When doing battle on battlefields in nearby counties, your outposts become fortresses, and your range of vision will be expanded. Also, the battle gauge will be filled in your favor.
Trading Town Receive income every month. Can be built in a county with a trade zone.
Fishing Town Receive harvest every month. Can be built near a Port.
Reservoir Suppresses occurrences of flood and drought in a set range. Also increases the harvest. Can be built in a county with a river.
Post town Refugee influx increases in adjoining bases. Can be built in a county that neighbors a base.
Tea town Popularity increases in adjoining bases. Can be built in a county that neighbors a base.
Drill Ground Unit morale of units that march from bases that neighbor this will increase. Can be built in a county that neighbors a base.
Leader Camp LEA experience for officers in adjoining bases will increase each month. Occasionally, a trait will be learned. Can be built in a county that neighbors a base.
Combat Camp VAL experience for officers in adjoining bases will increase each month. Occasionally, a trait will be learned. Can be built in a county that neighbors a base.
Tactics Camp INT experience for officers in adjoining bases will increase each month. Occasionally, a trait will be learned. Can be built in a county that neighbors a base.
Politics Camp POL experience for officers in adjoining bases will increase each month. Occasionally, a trait will be learned. Can be built in a county that neighbors a base.
Diplomat Camp FOR experience for officers in adjoining bases will increase each month. Occasionally, a trait will be learned. Can be built in a county that neighbors a base.

New

Construct a new facility. The types of facility you can construct depends on the county. Each county can only have one facility.
Can be completed in a short period of time if the overseer's ability and traits are appropriate.

Prosperity

Raise the facility LV.
Can be completed in a short period of time if the overseer's ability and traits are appropriate. How high the limit LV can go depends on aptitude.

Continue

Command the same overseer to continue to raise the facility LV.
Can be completed in a short period of time if the overseer's ability and traits are appropriate. How high the limit LV can go depends on aptitude.

Remove

Remove the facility.