The Basics of Combat

Battle Flow

If you swing at an enemy on the field, or simply run into them, you will initiate a battle.
Battles progress in real time, and the characters you are not controlling directly will act automatically.
You will win the battle when you reduce the HP of all enemies to 0.
In turn, if HP of all party members reaches 0, you will lose and return to your base.

Note: In some battles, you will fight multiple waves of enemies one after another.

Gathering Tools and Battles

Each gathering tool grants a different advantage when you use it to initiate a battle.
It's helpful to use the right gathering tool depending on your party's stats and the attributes of the monsters you're fighting.
The effects of each gathering tool can be viewed through Main Menu > Guide > Help.

Gathering Tools Effect
Staff Begin the battle with an extra Tactics Level.
Grass Sickle Begin the battle with an extra Tactics Level and reduce the ATK of all enemies.
Woodcutter's Axe Begin the battle with an extra Tactics Level and reduce the DEF of all enemies.
Hammer Begin the battle with an extra Tactics Level and reduce the Stun Gauge of all enemies.
Catcher's Net Begin the battle with an extra Tactics Level and reduce the SPD of all enemies.

Battle Results

Winning battles grants you experience and money.
Characters will level up once they gain enough experience points.
HP will not recover after each battle.
Some of the CC not used in battle will be stored in your CC Bottle.