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New features

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Gems

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Turning
Points

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New
commands

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Vagrant
armies

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Additional
scenarios

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Other

Gems:
Open up new possibilities according to your status

Gems and their types

Consume “Mettle” to unlock gems on a board to gain new commands or improve abilities. The type of gems can vary depending on the status. There are certain types that work exclusively with the following statuses: Rulers, Viceroys, Governors, Tacticians, Common Officers, Chieftains, and Free Officers.

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Freely choose your support type

The support type can be chosen freely by the player. The effect of gems earned in a previous status can remain in effect even if the player's status changes, as long as it is set as the appropriate support type. By doing this, it will expand the possibilities of what the players can do, according to their travelled path and experiences. Additionally, there are gem types for warriors, literary persons, and villains with effects that only manifest when set as a support type.

The varied effects of powerful gems

Players can create their own limitless Three Kingdoms experience by utilising various gem types such as “Foresight”, which allows tacticians to command officers to act a second time, “Overwhelm”, which drastically increases the winning rate for duels by warriors, and “Assaults”, which villains can execute on other officers.

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Turning Points:
Rises in “opportunities” can change the course of battle

Increased opportunities lead to Turning Points

“Turning Points” are events that can completely turn the tide of battle and have an effect on the entire country. “Turning Points” increase the chances of “Opportunities” arising due to the passage of time or in reaction to the movement of other forces. One type can be triggered once per cycle. As players can always identify the next “Turning Point” most likely to be triggered, they can also predict and prepare for it.

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Chances can change the type of Turning Point

By fulfilling specific tactical conditions a “chance” can be activated, it can increase the chance of players being able to select a “Turning Point” that is linked to said “chance” when the next “Turning Point” occurs. As “chance” conditions for each “Turning Point” can always be confirmed, players can aim to trigger a specific “chance”, in order to increase the chances of enabling their desired “Turning Point”.

A variety of Turning Points to change strategies

There are various types of “Turning Points”, such as “Invasion of Foreign Tribes” in which foreign tribes are stationed in several cities, and “Decisive Battles”, where several units from different cities march into battle at once. Depending on the “Turning Point” that has been triggered, the battle situation can drastically change.

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New commands:
New commands provide a broader,
limitless RTK experience

Various new commands have been added, allowing for more freedom of play.
Not only have new commands been added through “Gems” which have dramatic effects,
but convenient commands that do not require “Gems” have also been included, broadening playing possibilities.

Parliament commands

In Parliament, commands such as “Abdicate”, where the position of Ruler can be offered to another officer, and “Defect”, here the Viceroy and Governor can change sides and change the city to a different force, have been added, allowing players to play from a new position in the middle of the game, to greatly change the battlefield situation and enjoy a completely different style of officer play.

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Interaction commands

“Incite” and “Cut Ties” have been added as interaction commands. With “Incite”, it's possible to form a vagrant army under the leadership of someone the player is interacting with. To compare, “Cut Ties” allows players to dissolve friendships and annul pledges between sworn siblings and spouses.

City commands

As for the city commands, “Extort” has been added, allowing players to threaten the market merchants to obtain money and goods. Unlike “Loot”, which can only be performed by officers belonging to a force, this command can also be performed by free officers in case they find themselves in a difficult financial situation. Of course, this action will also increase the notoriety of said officer.

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Vagrant armies:
With new choices, playing as the chieftain of
a vagrant army has become more enriched

Increase your “Might” to unlock a new exclusive ending

For vagrant armies, the new element of “Might” has been added. Employing prominent officers and winning battles against bandits will increase your “Might”, and once your “Might” has been raised to a certain level, the vagrant army exclusive ending can be achieved.

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More freedom of play in vagrant armies by using exclusive “Gems”

Chieftain Gems provide effects that are fitting for a vagrant army. “Appearing and Disappearing” allows players to deploy an army to a city far away, while “Incite Bandits” allows players to summon bandits to several cities in one go. Use them to aim for cities with lower defenses, summon bandits and subjugate them to increase your “Might” or to weaken other forces. Enjoy completely new vagrant army tactics.

Additional scenarios

The Ordinary Assemble(Jan.184)

A hypothetical scenario where forces and officers from the historical scenario all compete against one another. From the Yellow Turban Rebellion in 184 to before the fall of the Shu in 263, Officers gather, unbound from the ages they appeared in. In this scenario, no Historical Officers with a starting ability over 80 will appear. Famous brave and sagacious generals such as Lu Bu, Zhang Fei, Zhuge Liang, and Zhou Yu will be absent. “Ordinary generals? How rude!” Officers with abilities around 70 will shine bright.

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The Final Battle: Four Lords Unite(Oct.190)

A hypothetical scenario in which Dong Zhuo wins the battle against the Anti-Dong Zhuo Coalition. Dong Zhuo's army crushes most of the coalition. n the end, the only survivors are the leader of the coalition, Yuan Shao, along with Cao Cao, Sun Jian, and Liu Bei. These four lords remain in opposition to Dong Zhuo, gathering all that remain of the former coalition forces and warriors from surrounding provinces to form an army. Will they have enough strength to turn the tides of war?

Battle of the Two Yuans(Jan.194)

The Anti-Dong Zhuo Coalition collapses following their capture of Luoyang. Afterward, the distinguished Yuan Shao and Yuan Shu rise to power. Yuan Shao drives Gongsun Zan out of Hebei and seizes control of the region. Yuan Shu takes in Sun Jian, Lu Bu, Gongsun Zan, and Tao Qian and takes a stand against Yuan Shao. Despite being abandoned by Lu Bu, Dong Zhuo's forces take control of Hanzhong. Cao Cao, Liu Bei, and Zhang Lu flee southward and plan their next move. Having remained in Zhongyuan, Zhang Miao is caught between the two Yuans.

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Liu and Lu(Jul.195)

Scenario where Xun Yu serves Liu Bei instead of Cao Cao. Liu Bei enlists Xun Yu, Xun You, and others, and absorbs the Lu Bu Army, creating openings for Liu Bei on all fronts. With Xun Yu mediating, Liu Bei and Lu Bu trust each other. By Xun Yu's strategy, Yuan Shao fights Cao Cao, and Yuan Shu fights Sun Ce. Strife among Li Miao, Guo Si, Zhang Ji, Yang Feng. For Liu Bei, this is a situation where a means of survival can easily be found on all fronts.

The Yuan House's Influence(Apr.201)

Scenario where Yuan Shao wins against Cao Cao in the Battle of Guandu.Yuan Shao keeps Yan Liang, Wen Chou, Tian Feng, Ju Shou, and pushes far south. Cao Cao barely holds Xuchang; his longtime retainers remain. Liu Bei coordinates with Yuan Shao and allies with Sun Quan. With Liu Bei, Sun Quan checks Yuan Shao and secures Guangling. Lu Lingqi joins Zhang Xiu's remnants and raises an army.

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Loyal Han Retainer Ma Teng(Jul.210)

Scenario where, after the Battle of Red Cliffs, Cao Cao becomes sovereign of Wei, tightening pressure on the Han court, causing a rift with Xun Yu, who seeks its restoration.Learning of Ma Teng's plot to kill Cao Cao, Xun Yu backs him; Ma Teng advances to Luoyang, and Xun Yu escorts Emperor Xian there; Cao Cao survives. Sun Quan backs Liu Bei's entry into Shu,for cession of southern Jing Province; Liu Bei takes Chengdu, Hanzhong; Zhang Lu flees to Shangyong; Liu Xun to Jianning.

  • This scenario is available as an Early Purchase Bonus.

Monarch of Hanzhong,
Liu Feng(Oct.213)

Scenario where, at the Battle of Rakuhoha, Liu Bei does not give his horse to Pang Tong and dies. Liu Feng leads Liu Bei's remnant forces, follows Pang Tong's plan, and seizes Chengdu and Hanzhong. Emulating Liu Bang, he proclaims himself King of Hanzhong. This enrages Guan Yu and Zhuge Liang, backers of Liu Shan. Sun Ren does not return to Jiangdong and supports Liu Shan. Thus the Liu Bei Army splits: Liu Feng vs Liu Shan, Pang Tong vs Zhuge Liang.

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Guan Yu Advances(Oct.219)

Scenario where Guan Yu defeats Cao Ren, and the Liu Bei Army takes Xiangyang. With Pang Tong surviving the Battle of Rakuhoha, Zhang Fei and Liu Feng join Guan Yu's northward advance. Sun Shangxiang, in Jing Province, foils Lu Meng's white-clad crossing and retakes Changsha, Guiyang. Cao Cao loses Xiangyang; Cao Ren, Man Chong, Xu Huang die in battle. His prestige shatters, prompting separatism by Wei Feng and Hou Yin. Sun Quan Army also loses Lu Meng and Jiang Qin.

  • This scenario is available as a Pre-order Bonus.

Other

Addition of various new elements, such as new events, traits and official positions

Several new elements have been added, from events and movies that were a central part of the latter part of the Three Kingdoms and portray each officer's strengths and weaknesses, to new traits, fictional spouses and “Official Positions” that can be given to officers and increase their stats.

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Accompany/Act Separately

Up until now, it was almost mandatory to act alongside synergetic officers posted within the same city. However, players will now be able to act separately and rely on their trusted allies to protect different cities.

Ancient Officers

The series' staple of “Ancient Officers” will also appear, such as the first Emperor of Qin Ying Zheng, the famous overlord Xiang Yu (also known Xiang Ji), as well as Mulan, the famous protagonist of movies and legends. These officers will have traits worthy of their achievements and lore, with each of them being quite powerful. They can be unlocked by fulfilling certain conditions within the game.

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Editing features

New scenario settings and various editing features have been added. With the editing features, players can freely change a city's supplies and Domestic Points. For those who cannot wait for their fictional children to grow, there is a setting for them to reach adulthood faster. It is also possible to configure NPC officers' Auto Trust Increase speed and turn it on and off. With so many expansive functionalities, players can enjoy a unique and limitless Three Kingdoms experience.