During Battles

Battle Screen Post Condition Icons

Once a battle starts, officers will independently decide how to proceed, but the daimyō may also give them direct orders.
Points are placed throughout the battlefield, and units will move between them. More damage can be dealt by surrounding an enemy unit in a pincer.

How to Start Battles

Battle Screen

Total Soldier Count, Marching Unit Numbers, Standby Unit Numbers

This is the total soldier count of all marching units.
indicates the number of marching units. indicates the number of standby units.

Total Morale

Unit abilities increase in proportion to total morale.
Morale is altered by various occurrences, such as the defeat of units or occupation of key points. If a clan's morale reaches 0, they lose.

Soldier Count and Stamina Gauge

When a unit's soldier count reaches 0, the unit will be destroyed. The officers of a destroyed unit may be captured or die in battle.High defense makes it harder for soldier count to be reduced.
Stamina is consumed as the unit performs activities, and abilities will decrease as stamina falls. Stamina will recover while a unit isn't acting. High defense makes it harder for stamina to be reduced.

Unit Abilities
Cavalry LV and Musket LV Performs a powerful attack when encountering an enemy unit.
Inflicted damage increases in proportion to the LV.
Attack Offensive power. High attack deals more damage to the enemy. Affected by the unit's VAL.
Defense Defensive power. High defense helps prevent reductions to soldier count and stamina. Affected by the unit's LEA.
Mobility Movement speed. Units with high mobility move faster.
Tactics

Activate tactics to gain special effects.
When the gauge is full, the tactic can be activated. Officers will do this automatically, but you can also give the order.

Post

Occupying a key point increases total morale. Some posts have special effects.

Key Point Increases all units' abilities and total morale.
Disengagement A retreating unit will leave the battlefield once it has arrived at a disengagement point.
Occupying a disengagement point will destroy it, and all enemy units will suffer confusion and ability reduction. That camp's total morale will also fall.
Destroying all enemy disengagements will result in victory.
Shooting Post Units at a shooting post will perform ranged attacks on enemy units without taking counter damage.

Special Post

There are also special posts that can activate special effects.
After occupying a special post, you can order the activation of its special effect.
If a unit is located atop a special post, the time taken to activate its special effect will be reduced.

Falling Rocks Reduces the soldier count of enemies within its area of effect and confuses them.
Inspire Increases the stamina of allies within its area of effect.
Bridge Collapse Destroys the bridge, making it impassable.

Condition Icons

When units are inflicted with status effects, their actions will be restricted.

Confusion Triggered by tactics, special post activations, or the destruction of disengagement points.
The unit cannot move, fight, or respond to commands. This effect will wear off after a certain amount of time.
Retreat Triggered by decreased soldier count.
The unit cannot fight or respond to commands, and it will move toward the nearest allied disengagement point.
The unit will leave the battlefield once it has arrived at a disengagement point.
Units of officers or tribes with low loyalty will retreat faster than normal.
Uncontrollable The unit cannot be controlled.
Restoration If a unit doesn't move and performs no actions, stamina will recover.